Sonntag, 10. Mai 2015

Door Locks for TS4 by Scumbumbo @ MtS







Door Locks for TS4 - Version 2a 

File name:
- MTS_Scumbumbo_DoorLocks_v2a.package
- MTS_Scumbumbo_DoorLocks_v2a_Script.zip
Source: scumbumbo @ MtS

Description:
Doors can be set to lock out...
  • All sims (the default)
  • Visitors only
  • Male sims only
  • Female sims only
  • Children only


Updated to Version 2a - See all the gory details below. Be sure to remove the old version of the script and package from your mods folder if you upgrade the mod!

Description

Lockable doors for The Sims 4 are here at last! 'Nuff said!

Okay, maybe a little more should be said... You should read this stuff....
  • A bug has been reported concerning visitor doors and switching control back and forth between sims on different lots locking out the wrong household. The glitch is only temporary and clears up after a reload, full details in this post
  • Princemajik has uploaded a mod review on YouTube which discusses how to properly install the mod.
  • Version 2a contains a bugfix for the age filters which were not working for young adults and older sims. Also several translations have been added (details in credits below).
  • Version 2 Update (04/11/15):
    • This is pretty well tested, but a LOT of changes were made under the hood so there may be new bugs. There shouldn't be any game breaking bugs, but the old version v1b will continue to be available for a while just in case.
    • Gave the menus a complete overhaul due to all the new options.
    • The internal lock states have changed completely, so any doors you have locked on a lot will be reset to unlocked.
    • If you downloaded the bathroom doors add-on, any of those doors will automatically translate to the default gender locks for that door. You do not need to download a new version of the bathroom doors.
    • Locks can now be locked to all sims, or filtered
    • Filters are available for all ages, genders and retail roles (employees and customers)
    • Filters can be combined in any combination, so some pretty creative (and many very useful) door locks can now be made! For instance:
      • Lock out employees and customers (but not regular visitors)
      • Lock out just children, teens and elders (allowing only young adults or adults)
      • Lock out customers or visitors, but not employees (the employee break room)
    • Added a convenient menu option to reset all filters, which will leave the lock "on" but will effectively make it unlocked until you add new filters
    • Unfortunately, the menu changes made all existing translations obsolete, so I'll need new ones.
  • Version 1b Update (04/09/15):
    • Includes the new Spanish translation, the full list of translations is below in the Additional Credits.
    • Removes the lot ownership requirement so that you can set locks on doors at venues or at any visited lot.
    • An add-on is also available which includes recolors of the Featureless Fiberglass Door to provide bathroom doors which are locked by default for the appropriate gender. Custom Content designers can reference the same object tuning instances used by these doors to produce their own doors.
  • To lock a door or gate, just click on it and Enable Lock. To lock an arch, you must target the arch itself, not the blank space in between.
  • New locks will default to locking the door for all sims. To change the lock style, click on a locked door and select a new lock type.
  • Once a lock type is set, disabling and re-enabling the lock will preserve the lock type you set previously.
  • Doors can be set to lock out...
    • All sims (the default)
    • Visitors only
    • Male sims only
    • Female sims only
    • Children only
  • The lock state for each door is saved with the lot, so when reloading the lot the locks will be set the way you left them.
  • Locks generated by sim roles (maids, ungreeted visitors, etc.) are not affected by the mod. Maids are considered visitors, so a lock can effectively prevent them from snooping around where you don't want them.
  • Babies which age up to children may not be properly locked out of areas until the lot is reloaded.
  • Sims will try their best to route around locked doors. Eventually they will give up and shrug.
  • If a sim has already decided on their route to a location, locking a door on their chosen path will be ignored until the next time they try to find a route somewhere.
  • As with any mod, there may be bugs! I ran the mod through some pretty rigourous testing, the final version was tested for at least two hours of locking doors, changing locks, switching lots, saving/reloading, etc. without exiting or restarting the game, so it seems quite stable. At least as stable as the game itself.
    • There was one bug I ran into earlier this evening, but I was unable to reproduce it during the two hours of testing. I think I fixed it, but if the locks don't appear to be keeping the right people out, reloading should solve the problem.
    • If you run into serious problems, you can simply remove the mod and the door locks will be silently eliminated from your game when you reload the game.
  • Menu translations are graciously accepted and you will be given credit below. Just send me a string table with the proper translation(s).

Installation Instructions and Compatibility

For easiest installation, I strongly urge using The Sims 4 Mod Manager by Raxdiam for a fully automatic install, or you can install manually. Since this mod contains both a script mod and XML package file, manual installation is only suggested if you are familiar with this kind of mod. See further below for manual mod installation notes.

Script mods must be enabled in your game options for this mod to work properly.

This mod was written and tested on Windows for The Sims 4 version 1.5.139.1210 (March 26, 2015). It is probably usable with earlier versions of the game, but I can't support that.

It should be compatible with the new Get To Work EP and should also work on Macs.

This modfies the XML tuning for doors, gates and arches and can conflict with any other mods that modify these resources. Custom content doors, gates and arches should work properly with this mod as long as they don't modify the XML, which unless they're doing something unusual should be the case.

The mod modifies several of the games scripts in ways that may not be compatible with other mods.

Manual Installation

The zip file you downloaded should contain a package file and a zip file ending in _Script. Unzip both files into your Mods folder, but do not unzip the zip file ending in _Script -- that should end up in the Mods folder still zipped.

The package file can be placed into a subfolder, however the script file must be placed directly in the Mods folder.

Princemajik also discusses how to install the mod in his mod review on YouTube.

Additional Credits
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Thanks to those who have been kind enough to provide translations:
    • Version 2 Translators (updated April 14):
      • Chinese translation submitted by egureh (includes bathroom doors)
      • Swedish translation submitted by letrax
      • Brazillian Portugeues translation submitted by jor
      • French translation submitted by JakeC0001 (includes bathroom doors)
      • Spanish translation submitted by JakeC0001 (includes bathroom doors)
      • Italian translation submitted by Zer0_ (includes bathroom doors)
      • Polish translation submitted by GlossyGem (includes bathroom doors)
      • Russian translation submitted by bysnow
      • Dutch translation submitted by WhenToBen (includes bathroom doors)
    • Version 1 Translators:
      • Chinese translation submitted by egureh
      • Swedish translation submitted by letrax
      • Brazillian Portugeues translation submitted by Okuraio
      • French translation submitted by JakeC0001
      • Spanish translation submitted by JakeC0001

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